About

In a nutshell, I'm a 3d artist who often gets to wear the technical artist hat. I have a keen interest in rigging, with a side of pipeline/tool scripting and rendering, while holding firmly to my artistic background. I also make a damn fine coffee, if you ask nicely.

In my own time, I run around with my camera, usually managing to hold the right end. I like to travel the world, do some martial arts, and occasionally still find time to play the video games that pushed me into cg.

I'm currently around Oxfordshire, UK, and occasionally do my rounds through mainland Europe. The easiest way to get a hold of me is by email, and unless you plan on offering me more manhood enhancing pills and Nigerian widows' bank accounts, I'll get back to you as soon as possible.


Work

Kettle UK
Technical Director Jun 2011 - Current
Pipeline/tool development. Lighting/rendering. Character rigging. Asset creation. Render /scene debugging and farm support. On-set HDR and reference photography.
JS3D UK
3D artist Jun 2009 - Jun 2011
Rigged numerous characters, both human and mechanical. Scripted various pipeline plugins, mainly around Softimage. Wrote a library of in-house artist tools. Modelled and shaded assets.
JS3D UK
Environment artist May 2009 - Jun 2009
Modelled and shaded assets for a real time project using the Unity engine.
Ed&J Studios UK
3D Generalist/Rigger Dec 2008 - May 2009
Primarily tasked with rigging a bird for flight animation. Did extensive amounts of model cleanup in preparation for rigging. Animated some short flight cycles. Provided support for animation pipeline.

Skills

  • Autodesk Softimage [ICE] [SDK]
  • Maya
  • Arnold Render, Mental Ray
  • After Effects, Nuke
  • Photoshop

  • Python [advanced]
  • JScript, VBScript, C++ [basic]

  • Dutch, English, Spanish [fluent]
  • German [spoken]
  • French [notions]