In a nutshell, I'm a 3d artist who often gets to wear the technical artist hat. I have a keen interest in rigging, with a side of pipeline/tool scripting and rendering, while holding firmly to my artistic background. I also make a damn fine coffee, if you ask nicely.
In my own time, I run around with my camera, usually managing to hold the right end. I like to travel the world, do some martial arts, and occasionally still find time to play the video games that pushed me into cg.
I'm currently around Oxfordshire, UK, and occasionally do my rounds through mainland Europe. The easiest way to get a hold of me is by email, and unless you plan on offering me more manhood enhancing pills and Nigerian widows' bank accounts, I'll get back to you as soon as possible.
| Kettle | UK |
| Technical Director | Jun 2011 - Current |
| Pipeline/tool development. Lighting/rendering. Character rigging. Asset creation. Render /scene debugging and farm support. On-set HDR and reference photography. |
| JS3D | UK |
| 3D artist | Jun 2009 - Jun 2011 |
| Rigged numerous characters, both human and mechanical. Scripted various pipeline plugins, mainly around Softimage. Wrote a library of in-house artist tools. Modelled and shaded assets. |
| JS3D | UK |
| Environment artist | May 2009 - Jun 2009 |
| Modelled and shaded assets for a real time project using the Unity engine. |
| Ed&J Studios | UK |
| 3D Generalist/Rigger | Dec 2008 - May 2009 |
| Primarily tasked with rigging a bird for flight animation. Did extensive amounts of model cleanup in preparation for rigging. Animated some short flight cycles. Provided support for animation pipeline. |